![]() If you have two active engineer steps, it’s even better as you will reduce the fortifications by 2 levels! Even if you should suffer a casualty yourself, that’s a small price for “activating” your artillery in the oncoming turns. It will reduce the enemy’s fortifications by 1 level. Standard attack: If your unit has at least one active engineer step and your attack will at least suppress/KIA one enemy step, then you might opt for a standard attack.“Suppressive fire” (25% chance to destroy a level of entrenchment) is not a good way to attack cities, as it has such a high chance to turn the city into ruins. If you let the enemy keep his fortifications, you will miss out on your most important offensive weapon, the artillery shift (typically +3 can be maxed out for +5, though!). If the enemy defending the city is entrenched or fortified, you first need to destroy his fortifications. Step 1: Reduce the enemy’s fortifications = activate your artillery! If you have a choice, I’d prefer 2 engineer steps over 2 arty steps. A second engineer’s special step is particularly useful if the enemy has two entrenchment levels (“fortified”). A second artillery special step will give you more punch but a higher risk of turning the city into ruins. In both cases, additional specialist steps provide you with extra benefits. It’s also beneficial if the unit has 2 engineers + 1 artillery, or 2 artillery + 1 engineer. infantry in the open) don’t work against targets in cities.įirst, I think it’s important to point out that your ideal unit to attack a city is a strong infantry unit with engineer and artillery support. If the defender is entrenched/fortified, no artillery shifts apply for the attacker.įor these reasons, the typical standard attack tactics (relying on the artillery shift, relying on suppressive fire, relying on tanks vs.Air/Bomb strikes are less effective against targets in cities (-1 shift -2 if the target is fortified/entrenched) and have 6% chance to turn the city into ruins.A ruined city is extremely hard to take (see below). “Suppressive fire” is less effective against targets in cities (only 40% chance per roll to cause a suppression default = 50%) and – most importantly – has a very high chance to turn the city into ruins (10% for each artillery shift –> artillery shift 3 –> 30% chance!).Attacking a city with a tank unit is futile (no armor shift applies if you attack into a city the defender gets 2 defensive shifts in his favor if you attack him with tanks).In case of an attack, the defender in a city gets 1 defensive shift in his favor.Why is it hard to attack cities in the first place?
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