![]() With each reckless collision with a wall, you learn to slow down a second earlier to gracefully reverse direction and keep moving. But Flywrench throws you right back to the start a split-second after each failure and like with the best in the genre, soon your losses start to feel less like losses and more like learning. You might not reach the finish on your first attempt, nor your second or third or perhaps even your thirtieth. This adds a slight puzzle element to Flywrench's precision flapping, as you figure out the best route through each level, when it's best to flap, flip, or float, when you need to act to build momentum or bleed off speed to fly around a corner at the perfect angle. Each movement is color-coded - default being white, flapping is red, and flipping green - and you can only pass through same-colored barriers. Learning how to time your flaps and flipping or the amount of upward movement you'll gain from each flap, and maintaining your momentum are all crucial to weave between the tricky array of hazards that Flywrench throws at you,īut evasion isn't the only thing you have to worry about. You're always in control, especially once you master the feeling and physics of the movement. While you only have three movements, they compliment each other, letting you pull of acrobatic evasive maneuvers with ease. Your default movement is a simple floating descent flapping and flipping round out your moveset. In each stage, you guide a rectangle through claustrophobic gauntlets of gates, projectiles, rotating barriers, and more. ![]() Thrusting down its serpentine tunnels or flipping around a junction or retreating from a relentless ground of enemies is always satisfying and you always feel in control. One minute, you might be a sniper taking out enemies from a distance with a railgun later, you'll be softening up drones with lasers before boosting in to finish them off with a shredder blast.īut all those weapons wouldn't matter if Sublevel Zero's movement was as fun and responsive it is. You never know what weapons you might come across, so improvising with what you have on head is key to survival. ![]() This simple crafting system expands your array of weapons even more, unlocking powerful firepower like the ion beam, plasmacaster, homing missile swarm, magnetic explosives, and more.Įach weapon feels powerful and satisfying to use, tearing through the levels in overwhelming streaks of colorful energy. Each weapons has unique stats - Marksman class being more accurate, Relentless having better firing rates and damage - and by combining two weapons, you can create a new weapon that inherits those two. Railguns, flamethrowers, devastating shredder shotguns. Autocannons and miniguns that fire out bullets at a lightning pace. Agility and speed will only get you so far in Sublevel Zero, and a vast arsenal awaits you.
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